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Submitted on
February 16, 2009
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Mental Costume by spybg Mental Costume by spybg
Long time passed since my last real artwork submit as many of you remmember..the reason was i didn't have any inspiration at all back then..
..but I fallen in love....and I found my new inspiration her name is Petia and she is the reason for me to finish this costume,to texture it and anything so I'll say thank you my love once again ;)
and now about the software

Programs used: 3D studio MAX,Zbrush,Mudbox,Photoshop,Unfold3D
the scene was rendered in Mental Ray in 3d max

and the name of the costume
well I am a big fan of the game Haze,...or actualy a big fane of Mental corporation...I really like the costumes in the game,but I did my own design of the costume,and actualy Ceco from Masthead studios inspiered me with the idea for the nectar bars (the web of bees) on his costume it was designed to be like a light source but i think that this looks much more better.

Hope you enjoy it
waiting for your comments and critics
and if you want to view it on the original resolution 1359x1700 click download :D

See ya soon ;)
Add a Comment:
 
:iconhoppopngo:
hoppopngo Featured By Owner Jun 6, 2009
nice!
Reply
:iconspybg:
spybg Featured By Owner Jun 7, 2009  Professional Digital Artist
thanks :D
Reply
:iconprojectvxn:
projectvxn Featured By Owner Feb 19, 2009
You know instead of metal you could use Nano-Materials. Some have even been used to create materials that are hundreds of times stringer than steel, yet as light as plastic.
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:iconspybg:
spybg Featured By Owner Feb 20, 2009  Professional Digital Artist
I will use some time those materials ;)
Reply
:iconprojectvxn:
projectvxn Featured By Owner Feb 19, 2009
Spell check "Stronger".
Reply
:iconxstortionist:
xstortionist Featured By Owner Feb 18, 2009
awsome! placement mapping?
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:iconspybg:
spybg Featured By Owner Feb 18, 2009  Professional Digital Artist
actualy a bump map with value of 5 of 100 scale in max
the bump was so strong that made some elements pup up more
but that's for the textures some of the detail is not displacement map
it's a High poly detailed mesh
:) the arms legs chest boots.. anything with deeper cuts ;):)
Reply
:iconxstortionist:
xstortionist Featured By Owner Feb 18, 2009
great work. 7 years ago I freelanced for an interactive studio doing 3d modeling & texturing. I wish I would have stuck with it. I stopped when mapping first started getting popular and that's when I got lost.
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:iconspybg:
spybg Featured By Owner Feb 18, 2009  Professional Digital Artist
I am submiting right now the full front side back view of the mental-costume concept (the 3D Model rendered in max)
;)
texturing isn't so complecated :) belive me
Reply
:iconxstortionist:
xstortionist Featured By Owner Feb 18, 2009
The hard part for me was UV Mapping.
Reply
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